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local function playJoinMusic()
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-- We call the sound ID "MyCustomJoinSong" that we defined in our text script.
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-- The sound engine handles the volume and file path automatically now.
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getSoundManager():PlaySound("MyCustomJoinSong", false, 0.0)
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end
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Events.OnGameStart.Add(playJoinMusic)
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module Base
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{
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sound MyCustomJoinSong
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{
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category = UI,
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is3D = false,
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clip
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{
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file = media/sound/MyCustomJoinSong.ogg,
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volume = 0.8,
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}
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}
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}
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name=Server Performance Tweaks & Hotfixes
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id=MyJoinMusicMod
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description=Optimizes server-side map streaming and cell cleanup.
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poster=poster.png
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