Build 42 World Atmosphere Pack setup 1. The 15 tracks from MusicOGGFolder are included as track1.ogg through track15.ogg under: Contents/mods/WorldAtmospherePack/42/media/sound/WorldAtmospherePack/ Do not publish music unless you have permission to redistribute it on Steam Workshop, even if the Workshop item is friends-only. 2. To add more songs, duplicate a clip { ... } block in Contents/mods/WorldAtmospherePack/42/media/scripts/WorldAtmosphereSounds.txt, changing its file path to each new .ogg. The game randomly selects a clip. All songs should be normalized to a similar loudness. Keep paths and casing exact. 3. Change MIN_WAIT_MINUTES and MAX_WAIT_MINUTES near the top of Contents/mods/WorldAtmospherePack/42/media/lua/client/WorldAtmospherePack.lua to adjust the real-time gap after each song finishes. A currently playing song is never interrupted by this mod. Each connected player has an independent random schedule. 4. The installed upload copy is at %UserProfile%/Zomboid/Workshop/WorldAtmospherePack (not the game's Workshop install directory). The Desktop source folder retains its old folder name; its mod ID and all packaged content use WorldAtmospherePack. Keep only ONE installed copy enabled. Test the native Options > Audio > Music slider at zero and while changing it mid-song on your exact Build 42 version. The mod applies this slider to its playing track through the UI emitter once per second. Native game music is muted while a custom track plays and restored to the slider setting afterward. 5. The 256x256 preview.png was resized from the image in your Pictures folder. Only publish artwork if you have permission to redistribute it. Use the game's main-menu Workshop > Create and update items uploader. Choose visibility (the template starts friends-only) and note the numeric Workshop ID. If you move the project out of this folder, work on just ONE copy. 6. In the dedicated server's Zomboid/Server/.ini set: WorkshopItems= Mods=WorldAtmospherePack Append with semicolons if other mods are configured, then restart the server. Clients joining the server will be prompted to download Workshop content. References: https://pzwiki.net/wiki/Mod_structure https://pzwiki.net/wiki/Uploading_mods https://pz-wiki-modding.github.io/PZ-API-Docs/scripts/sound.html